Posted: October 4th, 2012 | Author: Kieran Brown |
Let’s face it, while Lego is intended for kids, it’s been around for a long time and those of us who have grown up with it haven’t all grown out of it. For us man-sized kids it’s sometimes a struggle justifying some of the ‘kids-stuff’ we still like to others. So, with that in mind why not have some more adult oriented content for those of us with a passion for play?
So, forget Lego Star Wars and Lego Harry Potter, what we need is some good old-fashioned horror in the Lego universe!
This is probably the most obvious one as the whole thing takes on the premise of a gory puzzle game, why not extend it to Lego. Have your character build their way out of, or deconstruct deadly Lego traps a piece at a time in order to survive. The over the top blood and gore could easily be replaced with the humorous popping off of Lego body parts. The best part is that the Saw puppet will still look just as creepy in Lego form.
Can you tell which blocks in this world are trying to kill you? It would be a game that could require you to navigate each level while avoiding traps or building your way out of them.
Alternatively this could be a fun one for setting up Lego traps, waiting for your victims to pass through them, obviously bonus points for getting them in the right order.
The idea behind Cube also lends itself to playing either as the victim or the trap designer. The film takes place in what is essentially a giant death filled Rubik’s cube, some rooms are safe but most of the others have hidden traps, they all look the same and they all move.
Playing as the victim you’d have to pick your path through the different rooms while collecting the right blocks to get past the various traps and challenges and collect clues to tell you which is the room to get you out.
Throwing in a trap creation feature also opens it up to a whole host of multi-player possibilities, allowing players to upload their traps for others to compete in and rewards of new components for those that survive or beat records. Better yet, the single-player mode could randomly update with new player made dungeons providing the unpredictable randomised experience that the victims in the films have to endure.
Nightmare On Elm Street
You see a bizarre and horrifying dream sequence, I see an opportunity for platforming with a deranged murder hunting you for motivation. Quick Lego builds and tearing up the scenery for blocks would be interesting with the added incentive of a killer chasing you. Story mode could see you taking on the roles of a variety of different victims playing through their dreams in a bid to outwit Freddy Krueger. Or better yet, you could play as the supernatural serial killer and work on creatively tormenting your victims by building up a nightmarish dreamworld around them before going in for the kill.
If this game did have the player take on the role of the killer it could allow for new unlockable versions of the character (as he’s been known to shape-shift in dreams, with Freddy even appearing as women).
What better than Lego to go with the tongue-in-cheek tribute to ‘70s B-movies? The game wouldn’t have to be limited to the double features of Death Proof and Planet Terror either, all the trailers (whether they went on to become feature films or not) would all be great gameplay sections.
The best thing about combining all the different elements of Grindhouse together is that it would provide a pretty spectacular variety of gameplay.
Planet Terror has fast paced mutant zombie action with some cool possibilities when you start taking into account the variety of characters and Lego body-modding. Death Proof has a custom stunt car and lots of crashing so earning new blocks to modify your vehicle and getting the most spectacular crashes would be awesome. ‘Don’t’ could be played like a more classic survival horror, sort of like old-school Resident Evil. ‘Thanksgiving’ could easily get away with aping gameplay elements from the darkly comic (if a little bland) Naughty Bear with bonuses awarded for more outrageous ways of offing the victims. Because most of these faux trailers haven’t been expanded into full features (unlike ‘Hobo With A Shotgun’ and ‘Machete’) you can do practically anything with them.
Evil Dead Trilogy
So what if there’s already some Evil Dead games out there. There were plenty of Star Wars games around when Lego decided to dive in with one of their own and the Evil Dead trilogy provides a nice variety of enemies and game concepts to throw around. There could be a plain story mode that loosely follows the action of the films (with a little padding out) or a variety of survival modes throwing wave upon wave of deadites at the player(s) in a variety of unlockable locations (like S-Mart).
The films themselves jump from run and hide survival horror to bloody monster brawls with the odd bit of driving thrown in so it’s easy to make a game with variety, and then theres the chainsaw hand… imagine the whacky unlockable Lego alternatives!
George A Romero’s Living Dead Series
Another composite game, this could easily switch between desperate survival horror and ‘hack & slash’ gameplay with ease from title-to-title. There’s enough variety in location, characters and focus on action to provide a reasonably varied gameplay experience and a lot of opportunities to inject a little tongue in cheek humour into the series, as is the way with existing Lego adaptations.
For the getaway vehicles in some of the films there could even be collection quests, making players go out and explore the zombie infested world to find the appropriate blocks to build and customise their choppers and busses.
Shaun Of The Dead
It has co-op and mini-game potential, a lot of great humour thrown in and let’s face it, Simon Pegg and Nick Frost would probably want to be involved if it ever happened which would be awesome!
The game could easily follow the standard Lego game model with a lot of brawling, breaking things and collection pegs and special blocks, where it would differ are mini-game sections which could include walking like a zombie, a rhythm game where you have to beat a zombie to the beat of the music (and could easily feature a whole bunch of unlockable tracks) and horde mode in the Winchester.
Okay, I’m getting a little zombie heavy at this point but stick with it, aside from the great co-op potential of a story mode, there’s also a brilliant opportunity to expand on throwaway gags. A great example of something to expanded on would having a ‘Rules of the Game’ mode that makes you go through mini-games designed to focus on a specific rule mentioned in the film (and expand the list for more game types).
A zombie kill of the day mode that sets you up in a trap laden sandbox with an unlimited (or maybe very limited, the idea needs some work) number of zombies that you have to lure into the most creative deaths possible with scoring based on variety, quantity and overall creativity of your zombie killing.